Showing posts with label video game movies. Show all posts
Showing posts with label video game movies. Show all posts

Saturday, June 1, 2013

Ten Statements About....SCOTT PILGRIM VERSUS THE WORLD (2010)

Beware Michael Sera's video-game-inspired power!
“Next time, we don't date the girl with eleven evil ex-boyfriends."
“It's seven."
“Oh, well, that's not that bad.”

1) This film has a great, well, texture.  The way director Edgar Wright’s storytelling approximates a video game creates something unique even among comic book movies--namely a movie that looks like a comic book contemporary to the making of this film.  The introductory panels for each character, the way papery graphic sound effects rise from actual sounds, the combat titles, the transitions all help to build the world Wright wants us to dwell in.

2) I know some people didn’t care for Michael Cera, but I think the film needed him as Pilgrim.  Sera has just the right level of insincerity in his performance that it works.  Through his eyes, we understand that Scott is a big dick, which is essential for us to buy into the journey he goes through.

3) You know, I think Elizabeth Winstead is stunning, but her Ramona is, well, a bit of a dick as well, and has less screentime to show any change she may have gone through.  I think that the film needed to give her that to justify the ending it came up with (an ending that was made up before the last issue of the comic came out).

There are so many jokes I could make, but none of them would
paint me in a good light...
4) But what the film really needs to do is more clearly justify and define the story arc for Ellen Wong’s Knives Cho.  Given how she’s treated by Scott in the first act and gets all stalker-y in the second, the argument the film seems to make for her in the third seems so disjointed and strange--and it leads to a denoument at (literally) the film’s end that seems to dispute that third act entirely.  That Wong almost makes it work is a credit to her as an actress.

5) Can I admit to having a slight crush on Allison Pill’s Kim Pine?  Maybe it’s the way she delivers each line with a sort of controlled fury, but she seems to draw the eye with each scene she’s in.

6) One of the things that makes this film work besides its unique look is how much fun so many of these actors, especially those that play Ramona’s seven evil ex’s.  I’m a big believer in the principle that if the people involved are having fun (without breaking the third wall), then that fun will rub off on the viewer, and it works here.
Yeah, it's a Michael Sera film...but don't fight this film's
unique, sugar-coated charms.

7) I really respect the fact that Wright establishes the video game motif of his world extremely quickly, and then sticks to the the rules inherent in such a background.  Hell, the resolution of the third act works only if we buy into his world-as-video-game conceit...and it’s to his credit that the big twist is set up very clearly, yet we might not figure out what went down right away.

8) Every time I see Brandon Routh, I am convinced he needs a bigger career.  His telekinetic (apparently in the world of Scott Pilgrim, veganism gives you super powers) Todd Ingram is one of the highlights of the film, and he makes the most of his screentime.  And apparently Thomas Jane gets to drag him off for violation of the Vegan Code.  And speaking of the Vegan Police....

9)  I do appreciate how, after Wright gives us the prerequisite hyper-kinetic fight scene (because, you know, video game and all), Scott ends up using his head and, in one memorable moment, his musical skills to triumph over each of the exes.  It shows that there are qualities that could raise Scott above his dickishness, and it makes that ultimate rise above his flaws work in that third act.

10) Bless this movie for being shot in Toronto and...being set in Toronto.  Hell, one of the major reasons Ramona becomes an object of desire for desire for Scott is because she’s from the States and, as such, is ‘exotic.’

Overall...this is one of those films, like Speed Racer and Josie And The Pussycats, that will get the following it deserves with distance.  Wright creates a world, sticks to it, and is unafraid to give us an unsympathetic lead (who becomes sympathetic through what he learns from the events of the film), and presents a unique moviegoing experience.  While the ending is a little sour, it doesn’t change the fact that this is a very good film.

Sunday, November 27, 2011

Ten Statements About....ALONE IN THE DARK (2005)

"Bullet-Cam...do you thing!"
"My mommy says that there is nothing to be afraid of in the dark."
"Your mother's wrong, kid. Being afraid of the dark is what keeps most of us alive."

1) Not even five minutes in, and there's a definite sense of this world being populated entirely by wooden puppets in the guise of actors--oh, and Christian Slater and Tara Reid, which might not mean much difference, come to think of it.

2) Boy, is this film score's action music, with its bongos and disco beats, really, really goofy.

She's a gifted archeologist, and he's a paranormal
investigator.  No really....
3) Movie, if one of your major plot points revolves around a box made of gold...you shouldn't kill a tiny bit of genuine atmosphere later on when a character discovers the after effects of that box being opened by shooting the inside, where we can clearly see that it's a wooden crate spray painted gold.

4) As bad as Slater's psuedo-Chandler posturing is as paranormal investigator Edward, his energy levels just high enough to justify his getting a paycheck for this film, he's thoroughly eclipsed in awfulness by Reid's Aline. With her herky-jerky physical acting, flat line reading and perpetually unbuttoned or belly-baring wardrobe, she's pretty much laughable. She's the most inappropriate archeologist/museum curator ever.

5) I'd be more freaked out by the Xenos, the Alien-like creatures that make up the main threat of the film, if they weren't animated to have this hunched-over with hands together stance that makes me think of them as armored squirrels.

6) One of the fundamental flaws in this film is how it's so intent on trying to share with us this deep mythology of the game that it's based on--you know, the whole Native American Who Discovered A Gateway Into Another World thing, the whole Bureau 713 thing, the whole backstory of Edward--that even the big ol' action sequences of soldiers versus the armored squirrels get bogged down in expository sludge.

One's a cop that doesn't play by the rules.  One's an armored
monster squirrel...they're partners....
(I've just written a better premise than this one)
7) I would really love to know how Uwe Boll justified the frequent cutaways to Catherine Lough Hagquist's Krash, whose whole purpose in the plot is to sit in Bureau 713's HQ in a skullie complaining about how they can't get a signal. Was she doing something for Boll to prompt him to give her so much screentime?

8) Look, I get that the nineteen orphans were experimented on by Bureau 713, and that Edward was the twentieth orphan who escaped...but did we ever get a resolution to what happened to the grown up orphans after they answered the summons of the gold-painted-wood box? Was that whole storyline even necessary, given that the film degenerated in the last twenty five minutes into incoherent punchy-punchy run run?

9) Granted, this makes a little sense now that I know of Boll's proclivity for shooting first drafts...but when you have a character hand another a file saying there is info on three people in it, and the second character proceeds to flip through updates on five people....don't you think it's time to fire your continuity person?

10) Do you think Stephen Dorff curls up in a ball late at night and silently cries himself to sleep in mourning for his career? I mean, at least Slater and Reid had brief windows of success in their career, when Dorff was once touted as the next big thing and can't get work in anything other than direct-to-video films, Tarsem Singh work-for-hire projects...and this, apparently.

Overall...All over the place and messy to the point of incoherence, this does get punctuated by moments of brief hilarity thanks to its gallery of awful performances, awful performers, unbelievable characters (do you think Reid's Aline and Denise Richards' Doctor Christmas Jones meet regularly for Inappropriately Attired Scientist Lunches?) and gobstoppingly bad dialogue. If only that last twenty minutes didn't tip the whole thing into loud nonsense, it might be in the 'unintentionally funny' category.